The Game Audio Network Guild (GANG), a community set up for the discussion of challenges in the interactive audio industry, recently interviewed Belmont’s Pat McMakin and Nick Spezia about Ocean Way Studio’s setup, operations and the studio’s entrance into the video game industry. McMakin is the director of operations at Ocean Way and Spezia is a scoring engineer and Belmont alumnus. The interview discussed everything from the studio’s conversion from a church in 1996 to what the process is like for recording video game scores.
Some of Ocean Way’s recent projects in the video game industry include recording scores for two Call of Duty games, Madden 2016, FIFA 2016 and Ori and the Blind Forrest, all award-winning games. The studio has also captured the audio for several distinguished games that are set to release this holiday season.